SuiteFace

Joker Rules

SuiteFace Inc., a Florida corporation · Version 1.0 · Last updated October 16, 2026 · Part of the Terms of Service, Section 6

No Jokers Needed. Most players never see one. These are the house rules for the ones who earn it.

How a hand is called

  1. Pair: you both play each other's card.
  2. Check in: together in person, both phones check in (or swap a Table Code). That starts Play Hand.
  3. Call it: each player calls the hand privately.
Both calls Result What happens
Win + Win Win Second date. The Pair stays.
Either says Loss Loss The card burns. On your first three dates together only, the player who called Loss may make a Joker within 12 hours of Play Hand.
Anything else Push Both have 24 hours to both say Win. If not, it's an automatic Loss, and no Joker can be made.

Vote Jokers

The Joker Maker Lobby

House reasons

Stood me up / no-show · Profile misrepresentation · Wasn't single · Asked me for money · Disrespectful or demeaning · Pushed past my boundaries · Lied about intentions · Showed up impaired · Ghosted after commitments · Not the person in the photos · Selling or recruiting · Other first-hand conduct

If you get Jokered

What's never a Joker

Threats, violence, sexual misconduct, stalking, or anything that made someone feel unsafe goes to Report a safety concern, straight to staff. Safety outcomes can't be bought out. If you're in danger, call 911.

Your word is yours

Every Joker is the maker's own signed statement, not SuiteFace's. A false, retaliatory or coordinated Joker can make its maker legally responsible to the person named, and to SuiteFace.